Designer Diary #2: The Primary – Playtesting and Quotes

Thanks for checking out the second entry in our Designer Diary! We will to continue to share some insight into the development of our new game, The Primary, focusing on playtesting and quotes.


The Primary is a light, election-themed game where each player is a candidate during a United States presidential primary election. Over the course of the game, players campaign across the country – gaining influence, running advertisements, lobbying to Super PACs, and more, all in the hopes of winning delegates. Simultaneous action, area control, and action programming mechanics keep each round exciting until the very end!

Check out our previous Designer Diary entry for more insight into our game design process for The Primary.

Playtesting and Quotes


In our last Designer Diary entry, we discussed our new Print and Play version of The Primary for remote playtesting purposes. So far we have had a pretty good turnout – seven people have signed up, two have requested prototype pieces, and one has already played and given feedback! (Shout out to govmiller on BGG – you can read his feedback here) If you are interested in playtesting, please click here to sign up!

Last week, we had a good local playtest with Kirk from PieceKeeper Games and Keith from Thunderworks Games. There was a lot of great discussion and plenty of new concepts to try out. Those guys always provide really useful feedback and ideas, and I would highly recommend you try out their games.

In addition to design and development work, we have also begun to reach out to a few manufacturers for preliminary quotes. It has been an interesting process so far and requires some patience, but it’s really exciting! It definitely makes it feel like we are getting a step closer to publishing!


We are currently working through playtest feedback and prioritizing new ideas to try out. Some trouble areas include large hand sizes, fiddly periods of time between rounds, adding more depth, and balancing overall complexity. It’s a slow, iterative process to work through kinks and try out new ideas, but at least we still enjoy playtesting the game!

Next Steps

Looking forward, we will continue to seek out additional remote playtesters (sign up here) and analyze their feedback in depth for new ideas to help improve the game.

We’ll also continue our research on various manufacturers and start to plan some of the more technical details of The Primary on the back burner.

Thanks for reading our Designer Diary! What else would you like to hear about? What did you find boring? Feel free to share your thoughts and comment below!

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